[ BACK TO INDEX ] ------------------------------------------------------------------------------------------ LATEST RELEASE ------------------------------------------------------------------------------------------ LGSL 5.6 - 5.7 - Added: sort by game type option - Added: left4dead2 icon - Updated: core code to support utf-8 - Updated: stand-alone to support utf-8 - Updated: cron to have a separate cache time - Updated: admin area to support utf-8 comments - Updated: feed system to avoid utf-8 corruption - Updated: feed to use compression where possible - Fixed: mysql error due to character set mismatch - Fixed: details not showing 'no player info' message - Fixed: typo causing player array to sometimes not be set - Fixed: not being able to use admin when fsockopen is disabled LGSL 5.5 - 5.6 - Added: sort by status - Added: time to show list - Added: qtracker link for farcry - Added: config option to convert hostnames to ip - Added: config option to turn off realpath usage - Added: each type and id can have its own 'no response' image - Added: each type and id can have its own 'no map image' image - Added: gif and png support for 'no image image' and 'no response' - Updated: warsow to support the latest version - Updated: half-life to support the latest protocol - Changed: ut3 to show custom game names - Changed: time display code to handle negative times - Fixed: freelancer support - Fixed: joomla module not saving some zones - Fixed: several issues with cube engine support - Fixed: time and other player fields not showing - Fixed: non utf characters causing cache problems - Fixed: array warning for servers with empty cache - Fixed: timing issue causing servers not to respond LGSL 5.4 - 5.5 - Added: prey support - Added: nexuiz support - Added: wolfenstein 2009 support - Added: doom skulltag and zdaemon support - Added: urban terror as its own game type - Added: arca sim racing as its own game type - Changed: wolfenstein into seperate options of rtcw and wolf et - Fixed: starsiege tribes not showing the map name - Fixed: removal of savage color codes - Fixed: removal of quakeworld color codes - Fixed: words setting and value not being a language config LGSL 5.3 - 5.4 - Fixed: player names not being entitied - Fixed: admin not working with mysql strict mode - Fixed: random option only returning a single server - Fixed: config not loading for the zones on some CMS LGSL 5.2 - 5.3 - Fixed: deprecated warning on PHP 5.3.0 - Fixed: half-life and source players not being returned - Fixed: feed and add page regex blocking hostnames with a hyphen LGSL 5.1 - 5.2 - Added: arma 2 support - Added: tribes 2 support - Added: crysis wars support - Added: americas army 3 support - Added: starsiege tribes support - Added: tribes vengeance support - Added: star wars republic commando support - Added: killing floor and red orchestra as their own game types - Added: stalker clearsky support ( but returns no player information ) - Added: cube engine support ( cube, assaultcube, saurbraten, bloodfrontier ) - Added: comment field - Added launch link to the details - Added: check for .PNG map and icon images - Added: title tag to the zone player names - Added: game info to the title tag of the zone map image - Added: some extra checks for the public feed and public add - Added: back the retry offline option which was removed in a previous version - Fixed: ut2004, killing floor, red orchestra not showing the password status - Fixed: possible error on certain versions of CURL - Fixed: half-life and source not working for HLTV servers - Fixed: details map image having title tag of click for details - Fixed: half-life and source for servers that never return settings or players - Updated: admin area to scroll in small widths - Updated: list to remove fixed width on server names - Updated: details to scroll player information in small widths - Updated: details so that most player fields are shown by default - Updated: admin area so you can save changes without wiping the cache - Updated: support for battlefield 2, battlefield 2142, crysis, stalker - Updated: launch links so special characters are automatically handled LGSL 5.0 - 5.1 - Added: f1 challenge 99-02 support - Added: generic gamespy protocol support - Added: XML output to feed and export - Added: page for non admins to add servers - Added: option to sort servers by zone number - Added: game icon to top left of the map image - Added: dynamic expanding of the player name box - Added: config option to directly link to the index.php - Added: links to a servers details page from the lgsl admin - Changed: functions to a consistant format - Changed: file path code for better IIS support - Changed: lgsl_protocol.php back to ansi encoding - Changed: URL path code for correct use of WWW. and HTTPS - Changed: MySQL connection code to be more reliable for CMS - Changed: software links that launched the now dead All Seeing Eye - Fixed: zone centering on IE6 - Fixed: multi theft auto support - Fixed: non requested cache being returned - Fixed: half-life and source rules support - Fixed: invalid XML characters being displayed - Fixed: admin loading delay caused by long html lines - Fixed: zone not using cache when random and hide offline was enabled - Fixed: UT2004 issues and it now reports red orchestra and killing floor ------------------------------------------------------------------------------------------ CODE RE-ORGANISED ------------------------------------------------------------------------------------------ LGSL 4.9 - 5.0 - Added: Call of Duty: World at War support - Added: Jediknight: Jedi Academy support - Added: Kingpin: Life of Crime support - Added: Open Transport Tycoon Deluxe support - Added: Star Wars: Battlefront support - Added: Star Wars: Battlefront 2 support - Added: Teeworlds support - Updated: Half-Life and Source support - Updated: Fuel of War to show player information - Updated: UT3 to show player information ------------------------------------------------------------------------------------------ MAP IMAGES SEPERATED ------------------------------------------------------------------------------------------ LGSL 4.8 - 4.9 - Added: deer hunter 2005 support - Added: timeout option to config - Changed: rfactor to show mods as the game name - Fixed: halflife and source multi-packet handling - Fixed: games being able to return negative players - Fixed: incorrect times on new versions of PHP LGSL 4.6 - 4.8 - Added: frontlines fuel of war support - Added: soldat support - Added: ghostrecon support - Added: download option to export - Changed: and improve half-life and source query code - Changed: and improved a.s.e. query code - Changed: and improved ut2003 and ut2004 query code - Changed: quakewars to remove .entities from map names - Changed: status icon to seperate unqueried from offline - Fixed: problems caused by cache returning nothing - Fixed: centering for no servers in zone message LGSL 4.7 - Released then removed due to me mis-typing 'quakewars' LGSL 4.5 - 4.6 - Added: serious sam 1 support - Added: serious sam 2 support - Changed: savage1 to savage for consistancy with other games - Changed: db code to allow CMS to use cron and export - Changed: cron so it outputs timings to help with time outs - Changed: timer to include zones to avoid time outs - Changed: cache time storage for better sorting - Fixed: player information for san adreas multiplayer - Fixed: medal of honour alternative query support - Fixed: advanced management not allowing alternative queries LGSL 4.4 - 4.5 - Added: rfactor support - Added: savage 1 support - Added: savage 2 support - Added: export page for quick copying and sorting - Added: retry offline option for problem servers - Added: option for nuke to use a separate database - Fixed: another cause of the game appearing blank - Fixed: zone box showing on games that do not return player names - Fixed: compatibility with nuke platinum and possibly other nukes - Fixed: admin area problem for some hosts LGSL 4.3 - 4.4 - Added: advanced management for easier editing of large lists - Added: config option to make advanced management the default - Added: config option to set the url path manually - Added: more detailed totals - Added: message if no servers are assigned to a zone - Added: check to ensure the config is being loaded - Changed: arma to use 'mission' for the mapname - Fixed: problems effecting some half-life and source servers - Fixed: path detection for IIS based webhosts - Fixed: offline servers appearing online when using the feed - Fixed: sort error for zones configured not to show players - Fixed: the config loading for zones but not the list - Fixed: game going blank which then caused other problems - Fixed: list not centered in IE LGSL 4.2 - 4.3 - Added: player sorting to zones - Added: extra UT3 mutator information - Added: option to show list totals - Added: warnings when host has function restrictions - Added: SQL table creation for old MySQL 4.0 - Fixed: UT2004 problems - Fixed: Quake World problems - Fixed: Quake 2 problems - Fixed: incorrect image paths for some hosts - Fixed: problem when php-nuke uses more than one db - Fixed: feed not handling offline servers properly LGSL 4.1 - 4.2 - Fixed players and rules not working properly for Half-Life Won servers. LGSL 4.0 - 4.1 - Added Freelancer support - Added Aliens VS. Predator 2 support - Added GTR2 support - Added check for .GIF map images ( when .JPG is not found ) - Added config option for hiding offline servers - Added text to config for easier customisation. - Fixed compatability with MySQL strict mode. - Fixed admin login problem on stand-alone version. LGSL 4.0 - Changed: code to be unified as possible between CMS versions - Changed: single port to multiple ports to better support certain games - Changed: many more things than can be listed here ------------------------------------------------------------------------------------------ CODE RE-ORGANISED ------------------------------------------------------------------------------------------ LGSL 3.0 - 3.1 - Added: Code for alternative UT2003 and UT2004 query - Fixed: Feed corruption error for servers with no players LGSL 2.9 - 3.0 - Changed: Version number to sync with standalone LGSL LGSL 2.8 - 2.9 - Added: Enemy Territory: Quake Wars - Added: Unreal Tournament 3 - Added: Crysis - Added: Call Of Duty 4: Modern Warfare - Added: San Andreas Multiplayer - Added: Multi Theft Auto - Added: Ghost Recon Advanced Warfighter 2 - Added: IL-2 Sturmovik - Added: CURL support for feed - Added: Option of adding pictures to game type folder - Changed: Some launch links to use QTracker - Fixed: Ability to mix up halflife with halflife 2 - Fixed: Command and Conquer: Renegade support LGSL 2.7 - 2.8 - Fixed: Some S.T.A.L.K.E.R. servers needing a blank challenge code. - Fixed: BF2 and S.T.A.L.K.E.R. returning garbage for players when server is empty. LGSL 2.6 - 2.7 - Added: S.T.A.L.K.E.R - Added: Warsow - Added: Better name decoding - Changed: Some launch links to use QTracker - Fixed: Admin Area Theme LGSL 2.5 - 2.6 - Added: Arma: Armed Assault - Added: Operation Flashpoint LGSL 2.4 - 2.5 - Added: Battlefield 2142 - Added: NeverWinter Nights 2 - Added: Ghost Recon Advanced Warfighter - Added: Nascar Thunder 2004 - Added: New map images - Added: More flexible launch links - Changed: Moved BFV to new protocol - Changed: Americas Army to new protocol - Fixed: Several protocols to be more reliable - Fixed: Feed error taking up too much space LGSL 2.3 - 2.4 - Added: quake 2 support - Added: quake 4 support and images - Added: doom 3 support and images - Added: f.e.a.r. support and images - Added: vietcong 2 support and images - Added: force wrap for long settings - Changed: admin area to use checkboxes - Changed: handling of offline feed LGSL 2.2 - 2.3 - Added: dod source images - Added: new battlefield 2 map image - Added: option to change hostname shortening direction - Fixed: escaping being displayed after a live update - Fixed: hostname not being entitied on player and settings page LGSL 2.1 - 2.2 - Added: swat4 support and images - Added: painkiler support and images - Added: hide options to menu block - Added: multipacket support for half-life 2 based servers - Changed: protocol to return zero players when server is offline - Changed: feed timeout - Fixed: feed reporting offline servers as not on the list LGSL 2.0 - 2.1 - Added: neverwinter nights support - Added: feed system - Fixed: halo support - Fixed: handling of offline servers LGSL 1.9 - 2.0 - Added: quakeworld support and images - Added: farcry support and images - Changed: default gametype dropdown for new server to last used - Fixed: hostnames with symbols being chopped too short - Fixed: halflife reverse packets LGSL 1.8 - 1.9 - Added: handling of reverse BF2 packets - Changed: dynamic_menu filename to not be shown on the the 0.7 menu list - Changed: protocol to allow custom battlefield ports - Changed: battlefield image names for - Changed: playerlist code to be more simple - Fixed: images with space in name not loading - Fixed: medal of honor support - Fixed: empty player names for gamespy based games LGSL 1.7 - 1.8 - Added: battlefield 2 support and images - Added: settings and players message when empty - Changed: coding to be more similar to LGSL standalone - Changed: protocol to simplify parts - Changed: protocol to add more half-life information - Changed: protocol to add back old half-life support - Fixed: dynamic menu bug LGSL 1.6 - 1.7 - Added: challenge number support to half-life 1 - Changed: PHP code for some minor improvements - Changed: protocol to process faster - Fixed: protocol errors in certain situations LGSL 1.5 - 1.6 - Added: various other improvements - Added: cs source images - Added: call of duty images - Added: hl2dm icons - Changed: half-life 1 protocol to latest standard - Changed: half-life 2 protocol to latest standard - Changed: admin area to allow simultaneous updates - Changed: no map image to avoid offline confusion - Changed: html removal to html entities - Fixed: xhtml compliance - Fixed: unreal tournament password bug - Removed: remote menu as its unreliable LGSL 1.4 - 1.5 - Added: half-life 2 support - Added: cs source images - Added: call of duty united offensive images - Added: title tag to images so popup text works on mozilla firefox - Added: filter to make sure the gamemod folder name is windows compatible - Changed: configuration permissions to the newer e107 standard - Changed: settings page so they are sorted in alphabetical order - Changed: desertcombat folder to dc_final - Changed: noimage image to look more interesting - Changed: password image to be a lot smaller - Changed: remote menu to try and autodetect host url - Changed: call of duty images so that they are better quality - Changed: menu code to use div instead of a table which is more compatible with firefox - Changed: lgsl_config to lgsl_admin so that its rendered in the admin theme LGSL 1.3 - 1.4 - Added: protcol for Ravenshield - Added: medal of Honor using quake3 query which is more detailed - Added: cs condition zero images - Added: remote menu system for sites unable to run LGSL directly - Added: example code on how to overide auto queryport detection - Changed: ns Images to latest version - Changed: links to use the server id instead of the server ip - Changed: code to be more efficient - Changed: code to use full array keys names - Changed: dynamic menu system to be more effecient - Changed: menu title to show the game type and mod by default - Changed: admin area layout to use a single table with css - Fixed: occasional problem when removing server from list - Fixed: playertime for half-life based servers - Fixed: negative score code for half-life based servers LGSL 1.2 - 1.3 - Added: battlefield Vietnam support and images - Added: urban Terror ( q3 mod ) images - Changed: password.gif - Changed: config menu to stop a function call warning - Changed: escaped speech marks to apostrophes - Changed: HTML code to XHTML code - Fixed: bug for some Half-Life based servers - Fixed: wrong variable used in setting port blocking LGSL 1.1 - 1.2 - Added: procotol for gamespy based responses ( ut, bf1942, moh, etc ) - Added: more mod icons and map images - Changed: procotol design to handle the many game types - Changed: readme to answer common questions - Changed: max address length to allow domain names for servers with dynamic IP's - Fixed: mod icon transparencies so they fit in with other site themes - Fixed: config menu bug of show settings being changed when deleting a server - Fixed: config menu table code which caused wonky layout on some themes - Fixed: call of Duty map mp_depot name - Fixed: half-life multi-packet response LGSL 1.0 - 1.1 - Added: protocol for quake3 based responses ( callofduty, sof2, jk2 etc ) - Added: more mod icons and map images - Changed: gamemod folder to icons folder as it makes more sense - Changed: config menu to handle the list of games - Changed: eye Launch code to handle the list of games - Changed: player information to handle the new fields such as deaths and ping LGSL 1.0 - Added: password Status - Added: better caching controls - Added: Password Status - Added: mod Icons - Added: server Settings - Added: option for hiding offline servers - Changed: ordering to sort by IP and PORT - Changed: ip link to launch the ASE Software - Changed: status Icons - Changed: protocol for multi-pack responses - Changed: protocol for faster more detailed information - Changed: config Menu so its easy to add servers - Changed: config Menu so you can hide servers from list - Changed: handling of offline servers, so it keeps last details ------------------------------------------------------------------------------------------ CODE RE-ORGANISED ------------------------------------------------------------------------------------------ HLSL 1.2 - 1.3 - Added: player information - Added: alternative sql features - Added: dynamicmenu feature - Changed: server name shortening to add dots at end11 - Changed: nopicture.jpg and noresponse.jpg to darker colouring - Changed: nopicture.jpg to noimage.jpg for consistancy - Changed: server_online.gif and server_offline.gif to use less space - Changed: protocol to improve speed - Changed: protocol to add player info - Changed: protocol to remove the need of processing - Fixed: css bug which effected mozilla based browsers - Fixed: bug caused by include/required not using full path HLSL 1.1 - 1.2 - Fixed: incorrect zip path - Fixed: missing server name on menu - Fixed: html filter not filtering - Fixed: problems wit not using default sql prefix HLSL 1.0 - 1.1 - Added: full server list - Added: server name shortening to fit - Added: server name sql and html filter - Changed: protocol to improve speed