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LGSL only gets PUBLIC DATA. Data that not need server access or the admin password or an account.

This means the data maybe limited or unavailable and changes between games.

Queries work by saying 'Tell Me About Yourself', the reply and the information in the reply, depends entirely on the game.

In short LGSL cannot make Kills, Deaths, or any other data you want magically appear.


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Aliens VS. Predator 2010

- Query Port has no relation to the Connection port.
- No Player Names

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Battlefield Bad Company 2

- Query Port uses TCP instead of the normal UDP.
- No Player Names
- No Server Password Status
- Map name conversion ( Example MP_002 to Valparaiso ) is hard coded in the protocol.

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Half-Life Steam

- Queries are disabled if -nomaster is used.

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RFactor

- No Player Names

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Serious Sam 2

- No Player Names

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Source

- Queries are disabled if -nomaster is used.
- When server settings ( aka CVAR's aka Rules ) reach a certain size, the response is BZIP compressed.
  BZIP may not be installed on your webserver, causing the settings not to appear on LGSL.
  Server plugins register the extra CVAR, which you may be able to control and reduce.

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Vice City Multiplayer

- No Player Names

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America's Army
Killing Floor
Red Orchestra
Unreal Tournament 2003
Unreal Tournament 2004

- Has 2 Query Ports which respond differently.
  LGSL uses Connection Port + 1.
  External software may use Connection Port + 10.
  Firewall only allowing one of the ports is often the reason why some scripts work while others fail.

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Medal of Honor: Allied Assault
Medal of Honor: Allied Assault Breakthrough
Medal of Honor: Allied Assault Spearhead
Medal of Honor: Pacific Assault

- Has 2 Query Ports which respond differently.
  Ports are set in the server configuration ( The default is Connection Port + 97 )
  External software may use the other port.
  Firewall only allowing one of the ports is often the reason why some scripts work while others fail.

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