Posts: 5 Joined: Thu May 13 2010, 02:44AM Registered Member #6036
Is it possible to have lglsl to query a range of ports? I have a Unreal Tournament server that when I start it up is configured to go on port 7777 but as the maps are cycled / games played the port "incrementally drifts" so that the next game is 7778, 7779, 7780 ... etc so lgsl shows the game as offline but its really online just on another port. Any help appreciated !
Posts: 17 Joined: Mon May 10 2010, 01:03PM Registered Member #6028
hi Soron I run Unreal Tournament server to and you can not have server ports so close like I have port 7777 query 7778 port 8888 query 8889 port 9990 query 9991 I recomend thet you have at lest 10 nr from each other you can look on my site http://unreal-mayhem.kicks-ass.net/nuke/index.php
You could add the server multiple times, and enable only show online in the config.
However I would find out why your server is port drifting in the first place, that is not normal, and may cause other problems for people trying to get to your server.
Posts: 5 Joined: Thu May 13 2010, 02:44AM Registered Member #6036
its something I have noticed in the logs, both internet and lan players have no issues connecting to it, its just a problem showing as online in lgsl. I have no idea why its range is drifting from game to game. I have added the server multiple times but where is the option to only show online?
Posts: 5 Joined: Thu May 13 2010, 02:44AM Registered Member #6036
I had to do quiet a bit of research on this one but I finally got it fixed, I wasn't the only one with this problem. Apparently its a bug with Linux servers where it won't close the port on the next map cycle. I went through 102 pages of postings on the unreal admins forums but it's finally nailed down, it's finally staying on 7777 and 7778 ports now.
basically Change bWorldLog= from True to False under [Engine.GameInfo] section in your unrealtournament.ini file (I use a custom ini file but you catch my drift)