Posts: 13 Joined: Sat Nov 24 2007, 09:58AM Registered Member #3459
Updated protocol and images available for MW3 here. It also includes my BF3 protocol changes (as posted here) so if you've used a different BF3 protocol this will break your BF3.
The protocol for MW3 is based on the Aliens VS. Predator ( 2010 By Rebellion )
The map images are from the game (in the main\videos folder there are .bik files for the loading screens), credit to whoever made them.
Posts: 11 Joined: Tue Feb 24 2009, 05:02PM Registered Member #4852
@DJzz: so you have used another source game protocol... i have tested your variant... but also in your version the servername will not be parsed with colour codes like ^1
Posts: 13 Joined: Sat Nov 24 2007, 09:58AM Registered Member #3459
I tried with halflife2/source but it didn't work properly for me, it showed correctly on the summary page with all servers but not when you looked at an individual server.
Do you mean parsing to remove the ^1 and other colour codes?
sure it's not parsed. you'd have to do a somewhat translate the color placeholders, like ^1, to hexcode. tbh, easiest solution ist to remove the color codes from the servername with a preg_replace(); to "" (remove).
edit: just seeing, LGSL has a function lgsl_parse_color(); maybe that helps. just take a look how it's done on the "call of duty" protocols and copy it over to your custom mw3 rule. SpiffyTek