Posts: 15 Joined: Sat Nov 03 2007, 06:46AM Registered Member #3402
Well i added the XfireCode for BF2, and it launches Vanilla just fine. Shame it was a Mod Server i was launching though.
Funny thing is, if i use Xfire itself to launch, it launches Vanilla, reboots into the mod, and drops me in the server. Maybe a workaround they placed in the Xfire program i guess.
Posts: 2 Joined: Thu Dec 31 2009, 01:22PM Registered Member #5684
hello
i have download a several plugins from here and other web site, and (for this moment) i have try localy my web site (next time i upload a final version and post on this forum the link).
In the file "lgsl_protocol.php" i have make this changes :
"source" => "steam://connect/{IP}:{S_PORT}", or "source" => "steam://connect/{IP}:{S_PORT}",
in lgsl_protocol.php then my plugin becomes unusable. Can't view it on the website and can't access or configure it through admin. Just brings up a blank page. If I change it back to the default then it works again.
Posts: 6 Joined: Tue Dec 07 2010, 10:23PM Registered Member #6445
Great thanks DB I got the script from a post here in the forums and at xfire as well but I can see where what you have would work better. I'll give it a try.
Posts: 3 Joined: Sun Jan 23 2011, 02:58PM Registered Member #6535
Hello, have a small problem. I use LGSL joomla component and modules, they work great but can't get it to connect to CoD4 server. It only opens Xfire and CoD4 multiplayer and stays on main menu. My settings are:
Posts: 3 Joined: Sun Jan 23 2011, 02:58PM Registered Member #6535
Tried some other variations, no luck. We are using OpenWarfare, ModernWarfare 2 and Zombie modes. Three modules on the same dyndns address with different ports. I get server info (mode, players, all the info and map picture) correctly.
So, ok... clicking on "yes" this launches Xfire, Xfire launches CoD4 MP, then waits on main menu.The address is correct, if used in console everything works. So. I guess Xfire can't handle this? Doesn't work with dyndns? Server is usually visible on Xfire, and there are a lot of players...
Posts: 3 Joined: Sun Jan 23 2011, 02:58PM Registered Member #6535
Dac wrote ...
So, ok... clicking on "yes" this launches Xfire, Xfire launches CoD4 MP, then waits on main menu.The address is correct, if used in console everything works. So. I guess Xfire can't handle this? Doesn't work with dyndns? Server is usually visible on Xfire, and there are a lot of players...
Ok, I'm a noob - Xfire doesn't support dynamic DNS addressing. It works when I put real current IP instead of {IP}, which should be auto-resolved through DynDNS service. LGSL is great, but Xfire not so much
Posts: 15 Joined: Thu Feb 10 2011, 03:01PM Registered Member #6583
I,ve tried a few of the above and nothing is working as I see no change. I am expecting a join button tbh so would I be wrong with expecting this here ?? lol ....
I believe MohAA has its own built in launch and I ask if there is anyway to use this with the LGSL plugin and not use xfire since xfire client must be running for it to work. So I,ve read ....... If not, its no biggy but would still like to see it work
What I have in atm, "mohaa" => "xfire:join?game=mohaa&server{IP}:{S_PORT}?game=MedalofHonorAlliedAssault&action=join",
I,ve tried with Show, {IP} replaced with direct ip along with S_PORT / port and changed from S_PORT to C_PORT .