Since you helped me everytime i post my problem on this forum, i thought i'd try it again. Very soon (about 20 days from now) im hosting a lanparty for about 200 gamers. I've build an intranet website and imported the stand-alone LGSL script. Because i'm testing the website online, and the feed is set to greycube, and the servers that i've put into database are "online" servers, we can assume that the script is working fine, and ofcourse it does.
My question is: how to setup lgsl_config for local servers and lan-use? Does the intranet-webserver need to be firewall-free? And what feed should i put in?
If all your game servers are going to be internet accessible, then just stick in the internet IP and PORT into LGSL.
However its more likely that your servers will have internet access through a single shared IP, and for this you need a webserver that is on the LAN. On the LAN webserver, you have LGSL and put in the LAN IPs of the game servers. The feed should be blank on the LAN lgsl with the webservers firewall turned off ( otherwise you will need to do a lot of firewall rules )
If you have more details or questions let me know.
Sun Jan 25 2009, 12:31PM
Hmm, maybe i dont understand... here's the situation. Its a lan-party, you know.... But its larger then any lanparty we hosted before. therefor i felt like making an intranetpage which shows which servers (local, like 192.168.1.45) are online, if they have password on it, and how many players are in it.
1. There is internet, but gameservers aren't accessible from the outside. 2. We have a webserver which hosts our intranet page, this will also host a copy of LGSL, brewed into the intranet page.
internet---(x)---Backbone switch-----Gameserver+webserver+teamspeak (and so on) | Players
(x) = maybe firewalled, and on and off sometimes, not reliable.