LGSL 4.6 Released

Here are the changes:


– Added: serious sam 1 support
– Added: serious sam 2 support
– Changed: savage1 to savage for consistancy with other games
– Changed: db code to allow CMS to use cron and export
– Changed: cron so it outputs timings to help with time outs
– Changed: timer to include zones to avoid time outs
– Changed: cache time storage for better sorting
– Fixed: player information for san adreas multiplayer
– Fixed: medal of honour alternative query support
– Fixed: advanced management not allowing alternative queries


See comments for upgrade information.

LGSL 4.5 Released

Here are the changes:


– Added: rfactor support
– Added: savage 1 support
– Added: savage 2 support
– Added: export page for quick copying and sorting
– Added: retry offline option for problem servers
– Added: option for nuke to use a separate database


– Fixed: another cause of the game appearing blank
– Fixed: zone box showing on games that do not return player names
– Fixed: compatibility with nuke platinum and possibly other nukes
– Fixed: admin area problem for some hosts


Big thanks to RFactor programmer Jeremy Miller, who kindly answered my questions.


See comments for upgrade information.

LGSL 4.4 Released

Here are the changes:


– Added: advanced management for easier editing of large lists
– Added: config option to make advanced management the default
– Added: config option to set the url path manually
– Added: more detailed totals
– Added: message if no servers are assigned to a zone
– Added: check to ensure the config is being loaded
– Changed: arma to use 'mission' for the mapname
– Fixed: problems effecting some half-life and source servers
– Fixed: path detection for IIS based webhosts
– Fixed: offline servers appearing online when using the feed
– Fixed: sort error for zones configured not to show players
– Fixed: the config loading for zones but not the list
– Fixed: game going blank which then caused other problems
– Fixed: list not centered in IE

FOOTER TO GO HERE!